The UK Virtual Reality Festival is taking place today and tomorrow, 6th and 7th July, at Ravensbourne in London. Sponsored by the Arts Council and the Lottery Fund, this event looks to be a great opportunity to break into the fastest-growing part of our industry - Virtual Reality.
Want to be an expert in a field that no-one really understands yet? Any of our students in the London area - get yourself to Ravensbourne.
After all: animation is easy - the computer does it all for you! Forget the tedious business of learning timing and spacing - you just pick your language, ask the character to perform for you, and Maya does the rest. So, if animation really is as easy as Giovanni says it is, why aren't we all doing it this way? I
Here at Animation Apprentice we encourage all our students to enter the monthly animation competition known above There are all sorts of reasons to enter, not the least of which is the chance for students' to showcase their skills and get their work noticed. The excellent animation above was done by one of our online MA students, Victoria Bailey, who has created an excellent piece of character animation. Animators should always think of themselves as actors giving a performance, finding the right mannerisms and gestures to make the shot feel believable. It's not enough to learn the mechanics of animation - we also have to make our work entertaining and convincing. Many congratulations to Victoria on her excellent work.
Many Congratulations to Escapee Rory Marchant who has recently finished working as a studio assistant at Escape Studios, and has now landed himself a job as a Junior Animator at Jellyfish Pictures. Rory has also been working as a freelance animator, doing superb work - Rory is an excellent animator who combines a thorough understanding of Maya and the 3D animation tools with a great sense of entertainment and comic timing. His demo reel includes a variety of animation techniques including pantomime animation and also plenty of lipsync. Jellyfish does a lot of TV series work and these are usually dialogue driven, meaning that animators need to be able to handle big dialogue shots with skill and speed.
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